Semantic diffs for UnityYAML assets

PrefabLens shows semantic diffs in views like Unity's Hierarchy and Inspector. Use PrefabLens on GitHub pull requests, in the terminal, and in the Unity Editor.

Without PrefabLens

Robot.prefab
@@ -10,7 +10,7 @@ GameObject:
1010 m_Component:
1111 - component: {fileID: 773946660032344633}
1212 m_Layer: 0
13- m_Name: Head
13+ m_Name: Sensor
1414 m_TagString: Untagged
1515 m_Icon: {fileID: 0}
1616 m_NavMeshLayer: 0
@@ -25,7 +25,7 @@ Transform:
2525 m_GameObject: {fileID: 5267583679722982000}
2626 serializedVersion: 2
2727 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
28- m_LocalPosition: {x: 0, y: 2, z: 0}
28+ m_LocalPosition: {x: 0, y: 2.2, z: 0.1}
2929 m_LocalScale: {x: 1, y: 1, z: 1}
3030 m_ConstrainProportionsScale: 0
3131 m_Children: []
@@ -93,9 +93,9 @@ GameObject:
9393 serializedVersion: 6
9494 m_Component:
9595 - component: {fileID: 9003171066890524446}
96- - component: {fileID: 3496157676355288704}
9796 - component: {fileID: 7524019088176543755}
9897 - component: {fileID: 4382273337907184133}
98+ - component: {fileID: 5978502647804666025}
9999 m_Layer: 0
100100 m_Name: Robot
101101 m_TagString: Untagged
@@ -120,27 +120,6 @@ Transform:
120120 - {fileID: 773946660032344633}
121121 m_Father: {fileID: 0}
122122 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
123---- !u!65 &3496157676355288704
124-BoxCollider:
125- m_ObjectHideFlags: 0
126- m_CorrespondingSourceObject: {fileID: 0}
127- m_PrefabInstance: {fileID: 0}
128- m_PrefabAsset: {fileID: 0}
129- m_GameObject: {fileID: 7703008261286675462}
130- m_Material: {fileID: 0}
131- m_IncludeLayers:
132- serializedVersion: 2
133- m_Bits: 0
134- m_ExcludeLayers:
135- serializedVersion: 2
136- m_Bits: 0
137- m_LayerOverridePriority: 0
138- m_IsTrigger: 0
139- m_ProvidesContacts: 0
140- m_Enabled: 1
141- serializedVersion: 3
142- m_Size: {x: 1, y: 2, z: 1}
143- m_Center: {x: 0, y: 0, z: 0}
144123 --- !u!54 &7524019088176543755
145124 Rigidbody:
146125 m_ObjectHideFlags: 0
@@ -149,7 +128,7 @@ Rigidbody:
149128 m_PrefabAsset: {fileID: 0}
150129 m_GameObject: {fileID: 7703008261286675462}
151130 serializedVersion: 5
152- m_Mass: 5
131+ m_Mass: 12
153132 m_LinearDamping: 0
154133 m_AngularDamping: 0.05
155134 m_CenterOfMass: {x: 0, y: 0, z: 0}
@@ -180,8 +159,31 @@ MonoBehaviour:
180159 m_Script: {fileID: 11500000, guid: 703cbb55826be49d58e62cadc6597c6f, type: 3}
181160 m_Name:
182161 m_EditorClassIdentifier: Assembly-CSharp::FixtureBehaviour
183- speed: 2.5
162+ speed: 4
184163 level: 1
185164 label: robot
186- offset: {x: 0, y: 0, z: 0}
165+ offset: {x: 0, y: 0.5, z: 0}
187166 target: {fileID: 0}
167+--- !u!136 &5978502647804666025
168+CapsuleCollider:
169+ m_ObjectHideFlags: 0
170+ m_CorrespondingSourceObject: {fileID: 0}
171+ m_PrefabInstance: {fileID: 0}
172+ m_PrefabAsset: {fileID: 0}
173+ m_GameObject: {fileID: 7703008261286675462}
174+ m_Material: {fileID: 0}
175+ m_IncludeLayers:
176+ serializedVersion: 2
177+ m_Bits: 0
178+ m_ExcludeLayers:
179+ serializedVersion: 2
180+ m_Bits: 0
181+ m_LayerOverridePriority: 0
182+ m_IsTrigger: 0
183+ m_ProvidesContacts: 0
184+ m_Enabled: 1
185+ serializedVersion: 2
186+ m_Radius: 0.5
187+ m_Height: 2.2
188+ m_Direction: 1
189+ m_Center: {x: 0, y: 0, z: 0}

With PrefabLens

Robot.prefab

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